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Tayana Conte


Tayana Conte

Universidade Federal do Amazonas
IComp

Pesquisador associado





Informações resumidas do Currículo Lattes


Currículo Lattes atualizado em 01/05/2021

Nome em citações bibliográficas: CONTE, T. U.;CONTE, T.;CONTE, TAYANA;CONTE, TAYANA UCHOA;CONTE, TAYANA U.


Formação acadêmica

Doutorado em Engenharia de Sistemas e Computação na Universidade Federal do Rio de Janeiro em 2009
Mestrado em Ciências da Computação na Universidade Federal de Minas Gerais em 2001
Graduado em Bacharelado em Ciência da Computação na Universidade Federal do Pará em 1996


Projetos de pesquisa em andamento

2020 a AtualExperiência do Usuário e do Desenvolvedor: novas tecnologias para impulsionar a indústria de software do Estado do Amazonas
Com este projeto, objetiva-se melhorar a qualidade de processo, através de tecnologias que apoiam a experiência do desenvolvedor (Developer eXperience ? DX), além da qualidade do produto de software, através de tecnologias que apoiam o desenvolvimento visando uma melhor experiência do usuário (User eXperience ? UX). Este conjunto de tecnologias visa criar um diferencial estratégico para a emergente indústria de software no Estado do Amazonas.
Integrantes: Tayana Uchôa Conte (coordenador), Gleison Santos, Bruno Gadelha, Ana Carolina Oran, Rafael Prikladnicki, Luciana Zaina, Adriana Lopes Damian.
2014 a AtualNaPiRE: Naming the Pain in Requirements Engineering
NaPiRE constitutes a globally distributed family of surveys on Requirements Engineering. It aims at establishing an open and generalisable set of empirical findings about the status quo as well as practical problems and needs in RE. The overall goal is to distill empirically sound trends on: status quo and industrial expectations, experienced problems and how those problems manifest themselves in the process, and what the success factors for RE are. To reach this aim, we conduct the survey in a distributed and bi-yearly replicated manner. NaPiRE is thus comparable to the Chaos Report of the Standish Group with a particular focus on RE. In contrast to the Chaos Report, however, we strictly commit ourselves to follow the principles and values of evidence-based research. Further information at http://www.re-survey.org.
Integrantes: Tayana Uchôa Conte (coordenador), Marcos Kalinowski, Rafael Prikladnicki, Rodrigo Spinola, Daniel Méndez Fernández.

Projetos de desenvolvimento em andamento

Veja todos os projetos no Currículo Lattes

Últimas publicações

Artigos em periódicos

Supporting the teaching of design thinking techniques for requirements elicitation through a recommendation tool
2020. IET Software (Online).
Code and commit metrics of developer productivity: a study on team leaders perceptions
2020. EMPIRICAL SOFTWARE ENGINEERING.
Checklist-Based Techniques with Gamification and Traditional Approaches for Inspection of Interaction Models
2020. IET Software.
What to expect, and how to improve online discussion forums: the instructors? perspective
2019. JOURNAL OF INTERNET SERVICES AND APPLICATIONS.
On the contributions of non-technical stakeholders to describing UX requirements by using proto-persona+
2019. JOURNAL OF SOFTWARE ENGINEERING RESEARCH AND DEVELOPMENT.
e-VOL BPMN: A Technique to Support the Evolution and Learning of BPMN Diagrams
2019. IET Software.
Students? and instructors? perceptions of five different active learning strategies used to teach software modeling
2019. IEEE Access.
Status Quo in Requirements Engineering
2019. ACM TRANSACTIONS ON SOFTWARE ENGINEERING AND METHODOLOGY.
Why use case specifications are hard to use in generating prototypes?
2019. IET Software.
Are scale-based techniques enough for learners to convey their UX when using a Learning Management System?
2019. REVISTA BRASILEIRA DE INFORMÁTICA NA EDUCAÇÃO.
Applying user-centered techniques to analyze and design a mobile application
2018. JOURNAL OF SOFTWARE ENGINEERING RESEARCH AND DEVELOPMENT.
Overcoming Social Barriers When Contributing to Open Source Software Projects
2018. Computer Supported Cooperative Work-The Journal of Collaborative Computing.
Influence Factors in Software Productivity - A Tertiary Literature Review
2018. INTERNATIONAL JOURNAL OF SOFTWARE ENGINEERING AND KNOWLEDGE ENGINEERING.
Exploring how experienced and unexperienced designers use and evaluate a usability-oriented interaction and navigation model
2018. SBC JOURNAL ON 3D INTERACTIVE SYSTEMS.
Technique for representing requirements using personas: a controlled experiment
2018. IET Software.
Defining a notation for usability-oriented interaction and navigation modeling for interactive systems
2017. SBC JOURNAL ON 3D INTERACTIVE SYSTEMS.
Naming the pain in requirements engineering
2017. EMPIRICAL SOFTWARE ENGINEERING (DORDRECHT. ONLINE).
Evangelizing HCI research and practice in Brazil
2016. Interactions (New York, N.Y.).
ProAut: Um Processo para Apoio de Projetos de Interface de Produtos de Software para Crianças Autista
2016. Cadernos de Informática (UFRGS).
When Software Impacts the Economy and Environment
2016. IEEE Software.
Web usability inspection technique based on design perspectives
2009. IET Software (Print).
Scientific research ontology to support systematic review in software engineering
2007. Advanced Engineering Informatics.

Trabalhos completos em congressos

Exploring the Directives of Communicability for Improving the Quality of Software Artifacts
2020. SBQS'20: 19th Brazilian Symposium on Software Quality.
Descrevendo requisitos de User eXperience em Critérios de Aceitação de User Stories
2020. 23rd Workshop on Requirements Engineering (WER 2020).
LESSQL: Dealing with Database Schema Changes in Continuous Deployment
2020. 2020 IEEE 27th International Conference on Software Analysis, Evolution and Reengineering (SANER).
A Multiple Case Study of Artificial Intelligent System Development in Industry
2020. EASE '20: Evaluation and Assessment in Software Engineering.
How to Better Form Software Development Teams? An Analysis of Different Formation Criteria
2020. 22nd International Conference on Enterprise Information Systems (ICEIS 2020).
To Inspect or to Test? What Approach Provides Better Results When It Comes to Usability and UX?
2020. 22nd International Conference on Enterprise Information Systems.
Straight to the Point - Evaluating What Matters for You: A Comparative Study on Playability Heuristic Sets
2020. 22nd International Conference on Enterprise Information Systems (ICEIS 2020).
On the Use of Design Thinking: A Survey of the Brazilian Agile Software Development Community
2020. 21st International Conference on Agile Software Development (XP 2020).
Towards an open repository for teaching software modeling applying active learning strategies
2020. ICSE '20: 42nd International Conference on Software Engineering.
Clouds are heavy!
2020. SBES '20: 34th Brazilian Symposium on Software Engineering.
UX trek
2020. IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems.
What are the differences between group and individual modeling when learning BPMN?
2020. SBSI'20: XVI Brazilian Symposium on Information Systems.
Design Thinking in Software Requirements: What Techniques to Use? A Proposal for a Recommendation Tool
2020. XXIII Iberoamerican Conference on Software Engineering (CIbSE 2020).
A Design Thinking Techniques Recommendation Tool: An Initial and On-going Proposal
2020. SBQS'20: 19th Brazilian Symposium on Software Quality.
Challenges and Learning from Remote Teaching of Usability and UX: An Experience Report
2020. SBQS'20: 19th Brazilian Symposium on Software Quality.
Evolution of BPMN Models through e-VOL BPMN
2020. SBQS'20: 19th Brazilian Symposium on Software Quality.
UX-Tips: A UX evaluation technique to support the identification of software application problems
2019. XXXIII Brazilian Symposium of Software Engineering (SBES 2019).
Directives of communicability: towards better communication through software models
2019. 12th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE '19).
Negative Emotions, Positive Experience
2019. Extended Abstracts of the 2019 CHI Conference.
Walking Through the Method Zoo: Does Higher Education Really Meet Software Industry Demands?
2019. 2019 IEEE/ACM 41st International Conference on Software Engineering: Software Engineering Education and Training (ICSESEET).
A Field Research on the Practices of High Performance Software Engineering Teams
2019. 21st International Conference on Enterprise Information Systems.
Towards a Conversational Agent to Support the Software Testing Education
2019. XXXIII Brazilian Symposium of Software Engineering (SBES 2019).
Empirical Studies Concerning the Maintenance of BPMN Diagrams: A Systematic Mapping Study
2019. 31st International Conference on Software Engineering & Knowledge Engineering (SEKE 2019).
Land of Lost Knowledge: An Initial Investigation into Projects Lost Knowledge
2019. 2019 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM).
Understanding Development Process of Machine Learning Systems: Challenges and Solutions
2019. 2019 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM).
UML Acceptance: Analyzing the Students' Perception of UML Diagrams
2019. XXXIII Brazilian Symposium on Software Engineering (SBES 2019).
Reducing the risks of communication failures through software models
2019. the 18th Brazilian Symposium.
How are my Students going? A Tool to Analyse Students' Interactions on Capstone Courses
2019. XXX Simpósio Brasileiro de Informática na Educação (Brazilian Symposium on Computers in Education).
CodePlay: Uma Plataforma de Gamificação baseada em Jogos de RPG Multiplayer
2019. XXX Simpósio Brasileiro de Informática na Educação (Brazilian Symposium on Computers in Education).
Combining GQM+Strategies and OKR - Preliminary Results from a Participative Case Study in Industry
2019. International Conference on Product-Focused Software Process Improvement (PROFES 2019).
NExPlay - Playability Assessment for Non-experts Evaluators
2018. 20th International Conference on Enterprise Information Systems (ICEIS 2018).
Influence Factors for Knowledge Management Initiatives - A Systematic Mapping Study
2018. 20th International Conference on Enterprise Information Systems.
Using IFML for user interface modeling: an empirical study
2018. 30th International Conference on Software Engineering and Knowledge Engineering (SEKE 2018).
Do Scale Type Techniques Identify Problems that Affect User eXperience? User Experience Evaluation of a Mobile Application
2018. 30th International Conference on Software Engineering and Knowledge Engineering.
Influence Factors in Software Productivity - A Tertiary Literature Review
2018. 30th International Conference on Software Engineering and Knowledge Engineering (SEKE 2018).
ComD2: Family of Techniques for Inspecting Defects in Models that Affect Team Communication
2018. 30th International Conference on Software Engineering and Knowledge Engineering (SEKE 2018).
Defining, measuring and monitoring IT service goals and strategies
2018. the 12th ACM/IEEE International Symposium.
The contribution of non-technical stakeholders on the specification of UX requirements: an experimental study using the proto-persona technique
2018. XXXII Brazilian Symposium of Software Engineering (SBES 2018).
What are the differences between group and individual modeling when learning UML?
2018. XXXII Brazilian Symposium of Software Engineering (SBES 2018).
Creating Personas focused on Representing Potential Requirements to Support the Design of Applications
2018. 17th Brazilian Symposium on Human Factors in Computing Systems (IHC 2018).
Evaluating Usability of IFML Models: How Usability is Perceived and Propagated
2018. 17th Brazilian Symposium on Human Factors in Computing Systems (IHC 2018).
Do usability and agility combine? Investigating the adoption of usability modeling in an agile software project in the industry
2018. 17th Brazilian Symposium on Human Factors in Computing Systems (IHC 2018).
Applying Design Science Research to develop a Technique to Evaluate the Usability and User eXperience of Learning Management Systems
2018. Simpósio Brasileiro de Informática na Educação (SBIE 2018).
Assistant MEEGA+: Uma ferramenta de apoio para avaliação de jogos educacionais usando modelo MEEGA+
2018. Simpósio Brasileiro de Informática na Educação (SBIE 2018).
O Uso de Design Thinking no Apoio ao Desenvolvimento de Software: Um Estudo de Caso no Contexto de Academias de Musculação
2018. 21st Workshop on Requirements Engineering.
An Experience Report on Teaching Multiple Design Thinking Techniques to Software Engineering Students
2018. XXXII Brazilian Symposium of Software Engineering (SBES 2018).
The Students' Perspectives on Applying Design Thinking for the Design of Mobile Applications
2017. 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering Education and Training Track (ICSESEET).
Um Modelo sobre as Dificuldades para Especificar Casos de Uso
2017. XX Ibero-American Conference on Software Engineering: Software Engineering Track (CIbSE-SET 2017).
Aplicando Design Thinking em Engenharia de Software: Um Mapeamento Sistemático
2017. XX Ibero-American Conference on Software Engineering: Experimental Software Engineering Latin America Workshop (CIbSE-ESELAW 2017).
Collaborative Identification of Code Smells: A Multi-Case Study
2017. 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering in Practice Track (ICSESEIP).
Identifying Possible Requirements using Personas - A Qualitative Study
2017. 19th International Conference on Enterprise Information Systems.
Usability and User Experience Evaluation of Learning Management Systems - A Systematic Mapping Study
2017. 19th International Conference on Enterprise Information Systems (ICEIS 2017).
An Acceptance Empirical Assessment of Open Source Test Tools
2017. 19th International Conference on Enterprise Information Systems.
IFactor-KM: A Process for Supporting Knowledge Management Initiatives in Software Organizations Considering Influencing Factors
2017. 19th International Conference on Enterprise Information Systems.
How have Software Engineering Researchers been Measuring Software Productivity? - A Systematic Mapping Study
2017. 19th International Conference on Enterprise Information Systems.
Analysing Requirements Communication Using Use Case Specification and User stories
2017. the 31st Brazilian Symposium.
Apoiando o Ensino de Diagrama de Atividades através de um jogo Educacional
2017. XXV Workshop sobre Educação em Informática (WEI 2017).
Estimativa de Projetos de Aplicativos Móveis: Um mapeamento Sistemático da Literatura
2017. XVI Simpósio Brasileiro de Qualidade de Software (SBQS 2017).
How Do Software Developers Identify Design Problems?
2017. the 31st Brazilian Symposium.
A Systematic Mapping Study on Research Contributions on UX Evaluation Technologies
2017. Brazilian Symposium on Human Factors in Computing Systems.
Are Generic UX Evaluation Techniques Enough? A study on the UX Evaluation of the Edmodo Learning Management System
2017. XXVIII Simpósio Brasileiro de Informática na Educação SBIE (Brazilian Symposium on Computers in Education).
Privacy Evaluation of Online Social Network Stories Feature
2017. Brazilian Symposium on Human Factors in Computing Systems.
Práticas da Indústria Aplicadas em Sala de Aula Para Apoiar o Ensino de Modelagem de Interação.
2017. 16th Brazilian Symposium on Human Factors in Computing Systems: 8th Workshop on HCI Education (IHC-WEIHC 2017).
Analyzing the Use Case Communicability
2017. Brazilian Symposium on Human Factors in Computing Systems.
Evaluating the usability expressiveness of a USability-oriented INteraction and Navigation model
2017. Brazilian Symposium on Human Factors in Computing Systems.
Is It Better to Learn from Problems or Erroneous Examples?
2017. 2017 IEEE 30th Conference on Software Engineering Education and Training (CSEE&T).
Eliciting Strategies for the GQM+Strategies Approach in IT Service Measurement Initiatives
2017. 2017 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM).
Como desenvolvedor quero utilizar user story para representar os requisitos que levam à definição do MVP e criação de Mockups
2017. XVI Simpósio Brasileiro de Qualidade de Software (SBQS 2017).
A comparative evaluation of interaction models for the design of interactive systems
2016. the 31st Annual ACM Symposium.
How Novice Software Engineers Apply User Interface Design Patterns: An Empirical Study
2016. 28th International Conference on Software Engineering & Knowledge Engineering (SEKE 2016).
Knowledge Mapping in a Research and Development Group - A Pilot Study
2016. 18th International Conference on Enterprise Information Systems.
PATHY: Using Empathy with Personas to Design Applications that meet the Users
2016. 18th International Conference on Human-Computer Interaction (HCII 2016).
Designing Activity Diagrams Aiming at Achieving Usability in Interactive Applications: An Empirical Study
2016. 18th International Conference on Human-Computer Interaction (HCII 2016).
Evaluation Of UX Methods: Lessons Learned When Evaluating a Multi-user Mobile Application
2016. 18th International Conference on Human-Computer Interaction (HCII 2016).
Userbility: A Technique for the Evaluation of User Experience and Usability on Mobile Applications
2016. 18th International Conference on Human-Computer Interaction (HCII 2016).
A Taxonomy to Classify Risk End-User Profile in Interaction with the Computing Environment
2016. 18th International Conference on Human-Computer Interaction (HCII 2016).
Overcoming open source project entry barriers with a portal for newcomers
2016. the 38th International Conference.
An Empirical Study to Evaluate the Feasibility of a UX and Usability Inspection Technique for Mobile Applications
2016. 28th International Conference on Software Engineering & Knowledge Engineering (SEKE 2016).
Is a Picture worth a Thousand Words? A Comparative Analysis of Using Textual and Graphical Approaches to Specify Use Cases
2016. 30th Brazilian Symposium on Software Engineering (SBES 2016).
Representado a interação e navegação de sistemas interativos através de um modelo orientado à usabilidade: Um estudo de viabilidade
2016. XV Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC 2016).
Melhor prevenir do que remediar: Avaliando usabilidade e UX de software antes de levá-lo para a sala de aula
2016. XXVII Simpósio Brasileiro de Informática na Educação.
Um processo baseado em modelagem de interação para o projeto de jogos educacionais a partir de livros: um estudo de caso no contexto de um jogo para dispositivos móveis
2016. XV Simpósio Brasileiro de Qualidade de Software.
Utilizando Modelagem de Interação para Projetar uma Aplicação Móvel Multiusuário: Um Relato de Experiência
2016. XV Simpósio Brasileiro de Qualidade de Software.
Programming contests and mobile apps development as actions for attracting and retaining Brazilian women in Computing courses
2016. VIII Latin American Women in Computing Congress (VIII LAWCC).
Software Project Managers' Perceptions of Productivity Factors
2016. the 10th ACM/IEEE International Symposium.
A controlled experiment with Usability Inspection Techniques applied to Use Case Specifications: comparing the MIT 1 and the UCE techniques
2015. 2015 ACM/IEEE 18th International Conference on Model Driven Engineering Languages and Systems (MODELS).
Usability Evaluation Based on Web Design Perspectives
2007. International Symposium on Empirical Software Engineering and Measurement (ESEM).

Resumos expandidos em congressos

Directives of Communicability: Teaching Students How to Improve Communication Through Software Modeling
2019. 2019 IEEE/ACM 41st International Conference on Software Engineering (ICSE 2019).
Using playability evaluation techniques in first person shooter games for virtual reality
2019. the 18th Brazilian Symposium.
WE-QT Tool: Uma Ferramenta de Apoio a Inspeção de Usabilidade de Aplicações Web
2011. X Brazilian Symposium on Human Factors in Computer Systems (IHC 2011).
Aplicando Técnicas de Inspeção de Usabilidade para Avaliar Aplicações Móveis
2010. IX Simpósio de Fatores Humanos em Sistemas Computacionais (IHC 2010).
Apoiando Organizações de Desenvolvimento de Software na Medição e Análise de Projetos
2005. Encontro Brasileiro de Qualidade e Produtividade em Software.

Resumos em congressos

USES - Grupo de Usabilidade e Engenharia de Software
2017. 16th Brazilian Symposium on Human Factors in Computing Systems: Fórum dos Grupos de Pesquisa em Interação Humano-Computador ((IHC/FGPIHC ? 2017).
Inspeção de Usabilidade em Aplicações Web guiada por Funcionalidades
2011. X Brazilian Symposium on Human Factors in Computer Systems (IHC 2011).
Avaliação de Usabilidade de Aplicações em Dispositivos Móveis
2010. IX Simpósio de Fatores Humanos em Sistemas Computacionais - IHC 2010.
Diagnóstico Inicial para avaliação MPS.BR nível G em empresa do grupo AmazonSoft
2009. III Mostra de trabalhos técnico-científicos da Amazônia/ V Feira Internacional da Amazônia.

Veja todas as publicações no Currículo Lattes

Orientações em andamento

Mestrado

Sandro da Cruz Maruxo. A ser definido. Início: 2021. Universidade Federal do Amazonas (Orientador principal)
Milka Romão Bezerra Palheta. A ser definido. Início: 2021. Universidade Federal do Amazonas (Orientador principal)
Jose Carlos da Silva Duarte Filho. O uso de técnicas de Design Thinking para especificação de cenários na elicitação de requisitos. Início: 2020. Universidade Federal do Amazonas (Orientador principal)
José Cezar Junior de Souza Filho. INDEX-MAG: Um Método para Avaliar a Inclusão da Experiência do Desenvolvedor em Ferramentas de Modelagem de Software. Início: 2020. Universidade Federal do Amazonas (Orientador principal)
Leticia Carvalho Passos. LabelUX: Guidelines para projetos de interface de sistemas de rotulagem de dados. Início: 2020. Universidade Federal do Amazonas (Orientador principal)
Felipe Sonntag Manzoni. Avaliação da Jogabilidade de Jogos Digitais com Avaliadores Não Especialistas Através de Conjuntos Heurísticos Customizáveis. Início: 2018. Universidade Federal do Amazonas (Orientador principal)
Sergio Ricardo de Oliveira Cavalcante. Uma Análise de Tipos de Alocação de Times de Desenvolvimento de Software. Início: 2018. Universidade Federal do Amazonas (Orientador principal)

Doutorado

Lucas Lima Florêncio Viana. Investigando a interação humana nos estágios de construção de modelos ML. Início: 2020. Universidade Federal do Amazonas (Orientador principal)
Patrícia Gomes Fernandes Matsubara. Diretrizes de negociação aplicadas no contexto de estimativas de projetos de software. Início: 2019. Universidade Federal do Amazonas (Orientador principal)
Leonardo Carneiro Marques. Um Framework para apoiar avaliações de UX em contextos de entretenimento imersivo. Início: 2019. Universidade Federal do Amazonas (Orientador principal)
Leo Natan Paschoal. Uma Arquitetura Pedagógica baseada em Evidências Experimentais para o Ensino de Teste de Software. Início: 2019. Universidade de São Paulo (Co orientador)
Elizamary de Souza Nascimento. Apoiando o desenvolvimento de Sistemas de Machine Learning com Artefatos de Engenharia de Software. Início: 2018. Universidade Federal do Amazonas (Orientador principal)
Walter Takashi Nakamura. UX-MAPPER: User Experience Model for Analyzing App Store Reviews. Início: 2018. Universidade Federal do Amazonas (Orientador principal)
Marcia Sampaio Lima. Minerando Conhecimentos de Projetos de Software a partir dos Registros de Conversas de Times de Desenvolvimento. Início: 2018. Universidade Federal do Amazonas (Co orientador)

Veja todas as orientações no Currículo Lattes